Chris G.

Community Management with Nick van Vugt from Uken Games

We recently had the pleasure of speaking with Nick Van Vugt, community manager of Uken Games. Uken is a mobile-oriented indie studio based in Toronto that’s known for titles such as Kings of Pool and Bingo Pop. Nick has been operating as community manager for roughly six years, and has seen pretty much everything you can experience as a community manager at any scale.

Moderating audiences, keeping users happy, language barriers and leading a team which simultaneously manages dozens of communities, are just a few of the challenges Nick has had since graduating from McMaster University in 2011. Continue reading

Boost Your Indie Game Community with User Generated Content

User Generated Content, or UGC, has an incredibly powerful allure in the world of gaming. From fan art to custom items and levels, more and more games are embracing community contribution.

Great examples are games like Night in the Woods, which wholeheartedly promotes user generated content on social media, or others like Minecraft, which lets fans share their creations independently. Both are terrific, but while the former sounds more appealing, the latter is ultimately where games find greater longevity and stronger community bonds. Continue reading

Don’t Make These 4 Mistakes When Looking for Game Funding

It’s not terribly complicated: if you want a serious investor to fund your game you need to take your business seriously. What does that mean? You must have something to show ahead of time and prove that you understand the market. Anything less and you’re relying on more than a little bit of luck to get that check signed. Continue reading

The “Mustdashe” Success Story : Lessons Learned After a Small Game Goes Big

It was for the weeklong 7DFPS game jam in the autumn of 2014 that I developed Mustdashe. It only took a couple of days and I had no idea it would attract even the slightest bit of attention. Sure, I shared it on major social networks and Reddit but never saw more than a few likes and comments.

So, unsurprisingly, I didn’t give it much thought after that. Continue reading