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Chris G.

Recent Posts

[Gaming] How Community Managers Can Flip Game Shutdowns and Thrive

Posted by Chris G. on Feb 27, 2018 10:02:11 AM

3 minute read

 

 

If you’ve been following industry news this week, you’ve undoubtedly caught wind of at least one of the recent game shutdowns.

Notably – after nearly a decade – Quest Online’s Alganon is no more. Epic Games’ Paragon is also closing up shop due to its inability to acquire and retain users. Even Motiga’s Gigantic is shutting down later this year.

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Topics: Gaming

[Gaming] A Great Community Manager has These Three Important Skills

Posted by Chris G. on Feb 21, 2018 10:37:17 AM

3 minute read

 

Sometimes it’s important to take a step back from the what-ifs and possible scenarios and get back to the basics. You may not be a seasoned community manager;  perhaps you’re an indie dev in need of some community management, or maybe you just want your digital presence to solidify and develop your brand.

The best part about applying the following best practices in your daily routine is that often enough they’re applicable to roles and industries outside of traditional gaming community management!

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Topics: Community, Gaming

[Gaming] Nintendo Labo Provides an Interactive Gaming Experience with Cardboard

Posted by Chris G. on Feb 7, 2018 9:10:38 AM

3 minute read

 

The Nintendo Labo, a new gaming and construction toy platform designed to accompany the Switch, is challenging what we’ve grown accustomed to with modern AAA peripherals. Over the years we’ve seen the rise and fall of both the Kinect and Guitar Hero.  If you find the term “fall” a bit on the dramatic side, I’m sure you’ll agree that the “plateau” of VR peripherals is certainly fair.

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Topics: Gaming

[Gaming] Critical Mass: Overwatch League Blows Up

Posted by Chris G. on Feb 5, 2018 9:40:38 AM

3 minute read

Now that eSports have become a phenomenon, community managers have come to expect massive results – and the Overwatch League brought exactly that.

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Topics: Gaming

[Gaming] How Community Management Helps Solo Devs

Posted by Chris G. on Dec 8, 2017 9:28:23 AM

3 minute read

Working alone is a double-edged sword. On one hand, you have complete creative freedom and report to nobody but yourself. On the other, you must handle all creative and technical work, marketing, outreach and manage the business itself.

While the sheer volume of work alone can be overwhelming, the sense of responsibility and feeling overextended can be emotionally and physically exhausting for many creators. This is especially true during slow development periods.

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Topics: Gaming

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